﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SZ.Mech;
using UnityEngine;
using Verse;

public class CompProperties_WorkGraphic : CompProperties
{
    public GraphicData graphicData;

    public CompProperties_WorkGraphic()
    {
        this.compClass = typeof(CompWorkGraphic);
    }

}


public class CompWorkGraphic : ThingComp
{
    public CompProperties_WorkGraphic Props => (CompProperties_WorkGraphic)props;



    public override void CompTick()
    {
        //Building_WorkTable_HeatPush work = (parent as Building_WorkTable_HeatPush);

        //base.CompTick();

    }

}